The Museum will use gaming as a basis for bringing together information from multiple fields
of study. Professional staff and visiting scholars will create opportunities for exploration
of questions in such varied subject areas as:
- Art
- Where and how has gaming been represented in art?
- Architecture
- How have spaces been designed to accommodate gaming over time?
- Collecting
- Who collects artifacts and information related to gaming and why?
- Creative Writing
- How is gaming represented by authors?
- Design
- How does design influence gaming and vice versa?
- History
- How do historians reference gaming in their work?
- Who are the major figures in gaming history?
- Math
- What are the mathematical properties of various games?
- Science
- What aspects of scientific knowledge are parts of game design?
- Statistics
- How do statistical properties factor into games?
In addition to exploring such subjects historically, The Museum will be a resource for current
educators to use in inspiring today's students. Lesson plans will be created with teacher input
and will meet curriculum standards for different topic areas and grade levels. Students will be
encouraged to create new interpretations of gaming that add to the world's knowledge.
Tours
Guided tours will be a major component of Museum programming. Trained docents will lead groups
through the exhibitions and discussions to encourage learning in an entertaining, accessible
style. The Museum will partner with schools, tour companies, convention planners, event planners
and interest groups to market multiple tour options. Self-guided tours will also be available
and will include printed and audiovisual materials to enhance the experience.
Public Dialog
Gaming can be simultaneously celebrated or criticized, leisurely or addictive, legal or illegal.
The Museum will provide a forum for multiple perspectives in order to help us to think critically
about our past, present and future. Dialog and sharing of multiple perspectives in a respectful
atmosphere will be encouraged. Opportunities on site will include public educational sessions,
speaker series, and symposia. The Museum will also work with the media and others that want to
reference the collections and gaming history from multiple angles.
Research
The Museum will provide ample opportunities for research about its collections and other resources.
A library and archive will house items such as books, journals, articles, correspondence and
photographs for on-site work by professional staff, scholars and members of the public. A digital
archive will preserve the information in a format that ensures its longevity and allows distance
learning via the web.
Publications
The Museum will work to develop a publications program to produce original research in gaming
history. This will include books in print and electronic form, reference guides and documentaries
in partnership with other entities. In addition, images owned by the Museum will be available for
use in other publications. Revenue from the sale and distribution of such works will support
ongoing programming at The Museum.
Retail
The Museum will include a retail program in order to extend the educational mission and fund
ongoing operations. Visitors will be able to purchase books, games, logo items and other products
relating directly to the collection and programs at the Museum. Original product development for
all ages will be a priority. Sales will occur on site and online.
The Museum Store will strictly adhere to the ethics and guidelines set forth by The Museum Store
Association. No items from the Museum's collection will be sold in the Store at any time.
Replicas of collection items will be sold only when copyright permissions are in place.
Companion literature will be included with the product that makes it clear it is a replica.
Reproductions will be clearly identified as such.
Donor and Membership Programs
The Museum will work to expand the existing membership base of The Casino Chip &
Gaming Token Collectors Club to create ongoing support. Individuals and corporations who support
the mission will be offered various levels of membership in exchange for benefits such as
exclusive programs, behind the scene tours and discounted admission and purchases.
Fundraising
Ongoing fundraising will be built into the programmatic work of The Museum. Professional staff
will work to combine donations, earned income, corporate sponsorship and grants for a diversified
stream of support. An endowment will be established and continually built to ensure long-term
sustainability for the operation.
Institutional Partnerships
The Museum will form and maintain ongoing mutually beneficial relationships with other
institutions in order to maximize use of resources and expand the programmatic reach. Partnerships
will include exhibitions, loans of artifacts, research, programs cooperative funding. Potential
partners include:
American Gaming Association
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Casino companies
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Chip and Equipment manufacturers
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City of Las Vegas
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Clark County
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Museums
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National and International educational institutions
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State of Nevada
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UNLV
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Only in Las Vegas!
The Museum of Gaming History is unique to the world, just as its
location -- Las Vegas, Nevada. Nowhere else can we compare the multiple aspects of gaming
across cultures and time while experiencing modern gaming in its grandest scale. This
multi-faceted community is readily accessible to an international audience of students,
scholars, collectors, artists, entertainers, gaming industry employees, tourists and the
general public alike. As an ever-changing, always referenced destination for casino gaming,
Las Vegas is truly the ideal place for The Museum of Gaming History to flourish.
Find out how you can become part of this exciting project!
Please contact:
Chairman, Board of Directors
Museum of Gaming History
chairman@themogh.org
www.museumofgaminghistory.org